Wednesday, December 13, 2006

kMS Tespia Patch 1.2.71

Big updates in terms of skill tweeking with all skills. Here's a list from keunwp of sleepywood.net in 十DREAM十's 4th job discussion thread.


copy and paste

Name Change:
Hard Skin > Achilles
Quantumn Explosion > Big Bang
Volcano > Meteo
Ice Field > Blizzard
Holy Dragon > Bahamaut (correct spelling?)
Ambush > Ninja Ambush
Enchant Venom > Venom
Soul Javelin > Spirit Javelin
Tornado > Ninja Storm

*Volcano > Meteo... repeated... wizet
must be getting confused....

Other changes:
Warriors:
1) Charge (Rush): Range increases with the skill level. Level 1 range will be shorter than max level range.
2) Blocking: Ability to completely block an attack has been added. The success rate increases with skill level and stuns and knock backs any monster thta attacks in close range.
3) Hero's Sword: Damage has been increased
4) Berserker (Hero): Cool time has been reduced.
5) Fighting Spirit: Mp cost has been reduced.
6) Sanctuary: Cool time has been reduced
and damage has been increased
7) Dark Blow (Berserk): Hp requirement has been increased as well as the damage.
*They used the name Dark Blow instead of the Berserk in the patch... make up your mind wizet...
8) Beholder: Cool time has been removed and mp cost has been increased
9) Beholder's Healing: Amount of Hp recovered has been increased.
* Obviously, we were horribly wrong about the cool down time....OTL

Magician:
1) Big Bang (Quantumn Explosion): Damage has been increased
2) Elquiness: Damage has been increased and ability to freeze monsters has been added.
3) Medusa Eyes: Damage has been increased
4) Meteo: Damage has been increased
5) Ice Demon: Ability to freeze monsters has been added
6) Ifrit: Damage has been increased
7) Blizzard (Ice Field): Damage has been increased and ability to freeze monsters has been added.
8) Bahamaut (Holy Dragon): Damage has been increased
9) Holy Shield: Cool time and mana cost have been reduced
10) Angel Ray: Damage has been increased
*Throw this away!!!!!
11) Last Judgement: Damage has been increased

Archers:
1) Dragon Pulse: Damage has been increased
2) Storm of Arrow: Damage has been increased
3) Phoenix: Damage has been increased
4) Concentrate: Cool time has been decreased
5) Piercing: Damage has been increased
6) Ice Eagle: Damage has been increased and ability to freeze monsters has been added.
7) Sniping: Cool time has been decreased

Thief:
1) Venom: Duration and success rate have been decreased
2) Fake: Success rate has been decreased
3) Spirit Javelin: Duration has been increased
4) Triple Throw: Damage has been increased
5) Ninja Storm (Tornado): Knock back range is now determined by the skill level.
6) Assasinate: Damage has been increased

Others:
Amplification now applies to 4th job
archmage skills.
*12400 mp cost....GG

I'll post more info if I can
find any ^^


I'll risk the double post...T.T

Big Bang (Quantumn Explosion) when mastered
Mp cost: 50
Max. Attack: 450
Proficiency: 80%

Angel Ray (Holy Strike) when mastered
Mp cost: 25
Base Attack: 240
Proficiency: 60%
* Change skills please...

Bahamaut (Holy Dragon) when mastered
Mp cost: 100
Base Attack: 230 (yeah!!!)
Lasts 160 sec

Holy Shield
Cool time: 2 min

Last Judgement
Mp cost: 3500
Base Attack: 670

Blizzard
Mp cost: 3500
Base Attack: 570



Meteo
Mp cost: 3500
Base attack: 570
*at a losing end when compared to blizzard

Medusa Eyes
Base attack increased from 180 to 200

Elquiness
Mp cost: 100
Base Attack: 270
Lasts 160 sec
Now freezes

Hero's Sword
Mp cost: 25
Damage: 260%
attacks up to 3 monsters

Dark Blow (Berserk)
When Hp falls below 40%, damage increases by 200%.

Santuary
700% damage, attacks up to 15 monsters, cool time 6 min
*This skill will lower the hp of the monsters down to 1, regardless of 700% damage. It also has very poor range.

Beholder's Healing
Recovers 500hp every 10 sec.




More info by me

Pierce
MP: 33
Damage is 850% uppon masterring!
6 targets (It looks like the damage increases as it pierces)

Ice Eagle
MP: 100
Sec: 500
Dmg:200
can freeze now and looks like it doesn't crit

Dragon Pulse 60% > 100%
SOA = 90% > 100%
Phoenix 250% > 550%
Concentration 10 > 6min cool time
Sniping 30 sec > 15 sec

Venom 30% & 12sec > 15% & 4sec (success and duration) WENT DOWN
Fake 40% > 30% chances of avoid WENT DOWN
TripleThrow 130% > 150%
Assasinate 80% > 120% atk


Picture for 1.2.71
from Lucky's blog
Pierce and Ice Eagle <pic>

Video for 1.2.71

Dark Knights Uber Damage 0_0
Night Lord's Insane Triple Throw & Venom!
Bishop and Quantum Ex~
Night Lord ver.2.0
Bow Master Griffon PWNGE! SoA <3
Thives OWN Pap~! new!



Enjoy ^^

9 comments:

Gee said...

Nothing got nerfed in this patch except venom and fake o_O

Meaning something is definitely going to get nerfed later. Hmmm...

IGN: Kiffle (Scania) said...

or wizet is just bringing the hype up... eventually everyone will get nerf lol

caleb said...

quite right... some skills are obviously overpowered... one good example would be Sniping. with a mere 15 second cooldown... it makes heros and their 10 combos useless... heros probably take longer than 15 seconds to fully charge up... and it is with working... not just waiting

Gee said...

Overpowered is right lol

850% for maxed pierce?

and 500 atk for maxed bird...

<_< I should hope this will end the xbow cries for a little while. I'm guessing they're making placeholders too see the point at which skills are overpowered? o_O

IGN: Kiffle (Scania) said...

well the ice eagle is 200atk with 500 sec timer... its 50atk lower than phoenix but it can freeze, good enough for me...

IGN: Kiffle (Scania) said...

edit ops it looks like its 500 not 200 >< gomen gomen ~

IGN: Kiffle (Scania) said...

it doesnt make sence tho since the other summon goes around 150-300atk range... and a mare bird that freeze is 500??? hmmm i think its a miss translation?

Gee said...

Yeah, I assumed that the 500 was the new attack, since buffing the birds would mean that their atk would have to be greater than 250.

Funny they didn't do anything to adv mastery or hope. Maybe they were happy with them. o_O?

I feel sorry for thieves after nerfing of venom =X

IGN: Kiffle (Scania) said...

the nerfed venom is not half bad... with 3ple throw trowing more than 100 hits in less then 1 min the success of adding poison is still really high... and the duration is fine... then just add another poison if the last one fades away...

they still got ambush which is like poison...